Yeomen (+1 range for foot archers and +2 attack for towers) Their archery focus makes them a top choice for players who prefer a ranged approach to warfare. Their core archers are also formidable, capable of inflicting heavy damage from a safe distance.Īlthough the Britons’ technology tree may be lacking outside of their archery focus, they have the units needed to counter their main skirmisher opposition effectively. Their key to success is a combination of archery technologies, special units, and bonuses, which allow for long-range arrow warfare.Įarly on, the Britons receive a boost to shepherd work, which greatly increases food production in the early stages of the game. The Britons are a classic civilization renowned for their mastery of foot archery. Overall, the Aztecs can be a potent force with the right strategy. One drawback of the Aztecs is their power level which decreases over time, but they remain effective if the game is ended before reaching that point. It’s important to carefully assess resources and plan accordingly when playing as the Aztecs. However, it requires a significant gold investment to take advantage of this aspect fully. They focus uniquely on monk-related technologies, which can enhance their army. The key to success as the Aztecs is to utilize their infantry aggressively in the early game with support from their technology tree and civilization bonuses. Their economic bonus, while not as strong as some other civilizations, still gives them a clear advantage. The Aztecs are a formidable presence in infantry combat. These civilizations are great choices for players who want to win most of their games. These Civilizations are overpowered, among others. Goths, Sicilians, Teutons, Burmese, Dravidians, Celts, Cumans, Slavs, Tartars, Turks, Burgundians Japenese, Byzantines, Incas, Magyars, Bohemians, Bulgarians, Gurjaras, Bengalis, Italians, Malay, Koreans, Vietnamese, Khmer, Malians, Ethiopians Persians, Berbers, Indians, Mayans, Poles, Huns, Mongols, Portuguese, Spanish Transport Ships have +5 Line of Sight and cost -50%.īarracks, Archery Ranges, Stables, and Siege workshops provide +5 population.īelow is the complete classification of all Civilizations in Age of Empire 2 Tier List, ranked from Best to Worst: TierĪztecs, Britons, Chinese, Franks, Vikings, Lithuanians Infantry cost -20% starting from the Feudal Age University researches are 80% faster, Infantry +1 pierce armor Mangonel-line minimum range reduced to 1. Lawrenceįoot archers have +3 attack against standard buildings. Trade units yield 10% food in addition to gold. Spearmen and Skirmishers have +2 Line of Sight.įoot archers (except Skirmishers) have +2 Line of Sight.Ĭamel and Elephant units are created 25% faster. Galleys have a +50% longer Line of Sight. Genitours are available in the Castle Age.Ĭamel and Light cavalry units have +2 attack vs. How To Use Age of Empires 2 Civilizations Tier List?Ĭomparison of All Civilizations In Age of Empire 2 Civilization.Comparison of All Civilizations In Age of Empire 2.
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